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Marble Snap: Color Puzzle Game

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Description


Can your color sense keep pace with arcade speed; RGB Shooter blends twin-stick urgency with color-matching clarity so every swap feels like a decision, not a guess, and success comes from seeing patterns before they bloom on screen; play by moving with your left thumb or WASD, aiming with your right thumb or mouse, and firing short bursts while swapping bullet color between red, green, and blue; enemies telegraph their weakness by hue and outline style—solid frames fall to a direct match, striped frames need two alternating matches, and pulsing frames drop only when you stagger hits across all three colors—so the safest habit is to line up the right shade before you pull the trigger rather than spraying and switching late; hold a dash for emergencies, since dodging through a slow projectile opens clean lanes, and treat crowd control as priority one: peel the outer ring of threats first so you don’t get boxed into the corner; bosses arrive in phases that rotate resistances, and the health bar ticks faster if you time swaps to land “perfect” hits as the core flashes; your special unleashes a storm of randomized shots, but popping it into a tight funnel doubles its value because ricochets convert into extra contacts; practical tips that raise scores include pre-switching during reload so the next volley starts in the correct hue, leading fast targets by a half reticle so slow projectiles meet them at the edge of their drift, and cutting the arena diagonally when mixed-color packs spawn to keep lines of fire narrow and readable; when two colors flood at once, focus on the group whose projectiles curve, not the straight shooters, because curved paths steal safe ground; power-ups matter most when chained—damage boost into slow field creates a safe harvest, while shield into magnet lets you sweep experience shards without risk; color-independent icons and high-contrast mode support color-blind players, and haptic ticks on “perfect color” hits teach rhythm without needing full volume; why it’s enjoyable: the loop rewards presence of mind rather than button mashing—see the hue, make the swap, thread a line—and when a late-wave weave ends with your last-second dash through a curtain and three clean matched bursts on a phasing boss core, it feels like you didn’t just survive chaos, you organized it.



Instruction

A ndash Krmz mermiyle ate et S ndash Yeil mermiyle ate et D ndash Mavi mermiyle ate et W ndash Ultiyi Aktif Et rastgele renkli mermi atar Bu kontroller ekrandaki butonlara tklanarak da kullanlabilir



Specifications

  • Easy to play
     

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